Credits · about this cabinet
About Pixel Rumble
Six free tools for making pixel art and getting it into a game, a post or a page.
What it is
Pixel Rumble covers the small jobs that come up again and again when you work with pixel art: drawing a sprite, turning a picture into pixels, cutting a sprite sheet into frames, packing frames back into a sheet with an atlas, finding the exact colours of a classic console, and making an animated GIF. Each tool does one job, opens instantly and works on phones as well as desktops.
How it works
Everything happens in your browser. Images you open are decoded, edited and saved by the page itself, using your device's processor; they are never uploaded, and once a page has finished loading it keeps working without a connection. The editor keeps your current drawing in your browser's local storage so it survives a reload. There are no accounts, cookies or ads; page views are counted with Cloudflare Web Analytics, which uses no cookies and never sees your images (see privacy).
The palettes come from the sources named on the retro palettes page, and the dithering and colour reduction methods are the published ones named on image to pixel art. Animated GIFs are written with the open-source gifenc library and ZIP files with fflate.
What it is not
It is not a full painting program: there are no layers, brushes or animation timeline. For long projects a desktop editor such as Aseprite, LibreSprite or GIMP will serve you better, and the palettes and sheets you make here open in all of them.
The tools
Stage 01 Pixel art editor
Draw on an 8–128 px grid with mirror mode, retro palettes, undo and PNG export up to 32×.
Stage 02 Image to pixel art
Turn a photo or drawing into pixel art with a retro or automatic palette and Floyd–Steinberg or ordered dithering.
Stage 03 Sprite sheet slicer
Cut a sheet into frames by grid or by frame size, preview the animation and download a ZIP of PNGs.
Stage 04 Sprite sheet packer
Pack many images into one sheet and get a JSON atlas for Phaser, PixiJS and other engines, or CSS sprites.
Stage 05 Retro console palettes
NES, Game Boy, PICO-8, CGA and Commodore 64 colours with hex codes, as GPL, PNG, JSON or HEX files.
Stage 06 GIF maker
Turn frames into an animated GIF with your own frame timing and loop count, scaled up crisp for pixel art.